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Quest Living Light Project
 → 
Quest Bioluminescence Laboratory
 → 
Quest Outdoor Lighting Service
 → 
Quest Luminescence in Nature
 → 
Quest Nighttime Jellyfish Show
 → 
Quest Luminescent Plants Nursery
 → 
Quest Photochemistry Center
 → 
Quest Luminescence and Design
 → 
Quest Living Lamps
 → 
Quest Energy Savings
 → 
Quest Living Light
Living Light ProjectBioluminescence LaboratoryOutdoor Lighting ServiceLuminescence in NatureNighttime Jellyfish ShowLuminescent Plants NurseryPhotochemistry CenterLuminescence and DesignLiving LampsEnergy SavingsLiving Light



"Create a living light system in Las Megas to cut energy costs and make your city unforgettable!"

Living Light is a Las Megas Timed Quest in which the player has 192 hours to build and upgrade a total of 4 new fixed structures with assets leading to exclusive rewards. It was released as part of an update on Thu November 5, 2015.[1]

"Trees and roads shining in the darkness, a neon shoreline — it isn't a scene from some science fiction movie; it's the new living light project in Las Megas!"
"The residents are asking the mayor to: give them living light in Las Megas"
"Install a bioluminescent lighting system in your city to cut energy costs and give it a fairytale atmosphere!"

Requirements


Living Light Background

Tips

This timed quest requires 470 Megabucks sm (for assets, if purchased) and 2,196,775 Coin sm (for contracts, diagrams, buildings and foundation purchases) in total.

Stage 1 - Living Light Project[]

Our scientists just finished a new project that will provide the city with electricity and beautify it at the same time.

Tasks:

Head over to Las Megas and start giving your city living light.
Visit Las Megas 5 Go to Las Megas

Rewards:

A good start! Now it’s time to start building – there’s lots to look forward to ahead!
  • 300 Experience sm
  • 500 Coin sm

Stage 2 - Bioluminescence Laboratory[]

Bioluminescence is the ability some living organisms have to produce light.

Tasks:

Lay the Bioluminescence Laboratory Foundation so the living light project can begin development in Las Megas.
Bioluminescence Laboratory Construction Lay the Bioluminescence Laboratory Foundation
Costs: 484,000 Coin sm or 5 Megabucks sm
Gives: 100 Experience sm and 5,000 Population Limits cap increase

Rewards:

Foundation laid! As a reward, you get some building materials. You can find them in your Storehouse.

Stage 3 - Outdoor Lighting Service[]

Bioluminescence will help cut electricity costs, while the trees and shoreline shining in the darkness will give Las Megas a one-of-a-kind look!

Tasks:

Build the Bioluminescence Laboratory and Outdoor Lighting Service.
Bioluminescence Laboratory L1 Build the Bioluminescence Laboratory
Costs:
05 x Plastic Panels Asset Plastic Panels
05 x Safety Goggles Asset Safety Goggles (from Stage 2 above)
Gives: 150 Experience sm and 7,000 Population Limits cap increase upon completion and access to Studying Luminescence in Nature contract at the Bioluminescence Laboratory
Outdoor Lighting Service Buy the Outdoor Lighting Service
Costs: 557,000 Coin sm or 2 Megabucks sm
Gives: 1,300 Experience sm and 17,300 Population Limits cap increase upon completion, then 760 Coin sm and 27 Experience sm every 5 hours and access to Nighttime Jellyfish Show contract at the Bioluminescence Laboratory

Rewards:

You did it! Be sure to tell your friends.
  • 360 Experience sm
  • 1,600 Coin sm

Stage 4 - Luminescence in Nature[]

Giant fireflies and jellyfish are two great examples of bioluminescence in nature. And if we can insert their genes into plants, the plants will glow as well.

Tasks:

Build the Genetic Engineering Department at the Bioluminescence Laboratory as well as the Nighttime Aquarium and its jellyfish.
Bioluminescence Laboratory L2 Build the Genetic Engineering Department at the Bioluminescence Laboratory
Costs:
05 x Automatic Doors Asset Photoelectric Doors
05 x Projector Asset Projector
Gives: 200 Experience sm and 9,000 Population Limits cap increase upon completion and access to Cultivating Bioluminescent Bacteria contract at the Bioluminescence Laboratory
Nighttime Aquarium Buy the Nighttime Aquarium
Costs: 942,000 Coin sm or 2 Megabucks sm
Gives: 1,300 Experience sm and 16,700 Population Limits cap increase upon completion, then 1,300 Coin sm and 43 Experience sm every 8 hours and access to Developing Gene Implantation Technology contract at the Bioluminescence Laboratory
Contract Studying Luminescence in Nature Accept the Studying Luminescence in Nature contract
Requires: Bioluminescence Laboratory
Costs: 160 Coin sm and 15 minutes
Gives: 700 Coin sm and 7 Experience sm upon completion

Rewards:

Great work! Here are some building materials as a reward. Use them wisely!

Stage 5 - Nighttime Jellyfish Show[]

It doesn't get much more beautiful than jellyfish glowing as they dance. Enjoy the show at your new Nighttime Aquarium!

Tasks:

You'll need to build the Flora Transformation Department at the Bioluminescence Laboratory before you can start cultivating luminescent plants.
Bioluminescence Laboratory L3 Build the Flora Transformation Department at the Bioluminescence Laboratory
Costs:
16 x Microscope Asset Microscope
14 x Test Chamber Asset Test Chamber (10 from Stage 4 above)
Gives: 250 Experience sm and 10,000 Population Limits cap increase upon completion
Contract Nighttime Jellyfish Show Complete the Nighttime Jellyfish Show contract
Requires: Outdoor Lighting Service
Costs: 345 Coin sm and 30 minutes
Gives: 1,500 Coin sm and 14 Experience sm upon completion

Rewards:

You handled that task with ease and earned the Orb Installation as a reward. We put it in your Storehouse.
  • 430 Experience sm
  • 3,000 Coin sm
  • Orb Installation
Orb Installation

Orb Installation
Requires:
  • 2x2 Plot
Gives:
  • 1,500 Experience sm and 23,000 Population Limits cap increase
  • Can be sold for 165,400 Coin sm

Stage 6 - Luminescent Plants Nursery[]

Develop gene implantation technology so you can learn how to cultivate luminescent plants.

Tasks:

Lay the Luminescent Plants Nursery Foundation so your citizens can buy luminescent saplings and plant them in their gardens.
Luminescent Plants Nursery Construction Lay the Luminescent Plants Nursery Foundation
Costs: 59,500 Coin sm or 3 Megabucks sm
Gives: 1,000 Experience sm and 10,000 Population Limits cap increase
Bioluminescence Laboratory L4 Build the Fauna Transformation Department at the Bioluminescence Laboratory
Costs:
11 x Info Board Asset Info Board
15 x Insulation Asset Insulation
14 x Research Equipment Asset Research Equipment
Gives: 300 Experience sm and 12,000 Population Limits cap increase upon completion
Contract Developing Gene Implantation Technology Accept the Developing Gene Implantation Technology contract
Requires: Nighttime Aquarium
Costs: 620 Coin sm and 1 hour
Gives: 2,700 Coin sm and 26 Experience sm upon completion

Rewards:

Everything is all set for our first batch of luminescent trees. Make it happen!
  • 480 Experience sm
  • 3,800 Coin sm

Stage 7 - Photochemistry Center[]

Learn more about luminescence by starting work on the Photochemistry Center.

Tasks:

Lay the Photochemistry Center Foundation and build the New Technology Service. Cultivate your first batch of luminescent plants.
Photochemistry Center Construction Lay the Photochemistry Center Foundation
Costs: 61,800 Coin sm or 3 Megabucks sm
Gives: 1,000 Experience sm and 10,000 Population Limits cap increase
Bioluminescence Laboratory L5 Build the New Technology Service at the Bioluminescence Laboratory
Costs:
13 x Engineering Software Asset Engineering Software
11 x LEDs Asset LEDs
12 x Lighting Equipment Asset Lighting Equipment
10 x Measure and Control System Asset Measure and Control Systems
14 x Plasma Screen Asset Plasma Panels
Gives: 300 Experience sm and 14,000 Population Limits cap increase upon completion
Contract Cultivating Luminescent Plants Complete the Cultivating Luminescent Plants contract
Requires: Genetic Engineering Department
Costs: 1,600 Coin sm and 2 hours
Gives: 6,800 Coin sm and 68 Experience sm upon completion

Rewards:

Everything went well with the luminescent plants, and your reward is some building materials. Check your Storehouse!

Stage 8 - Luminescence and Design[]

Build the Bureau of Design and Urbanization so your new luminescent trees, roads, and shoreline will meet in perfect harmony with the rest of Las Megas.

Tasks:

Lay the Bureau of Design and Urbanization Foundation and build the Luminescent Plants Nursery. Start cultivating bioluminescent bacteria with your friends!
Bureau of Design and Urbanization Construction Lay the Bureau of Design and Urbanization Foundation
Costs: 57,100 Coin sm or 3 Megabucks sm
Gives: 1,000 Experience sm and 11,000 Population Limits cap increase
Luminescent Plants Nursery L1 Build the Luminescent Plants Nursery
Costs:
11 x Automatic Sprinkler System Asset Automatic Sprinkler System (10 from Stage 7 above)
15 x Wire Rope Asset Cords
15 x Filter Asset Filters
08 x Flower Bed Asset Flower Beds
13 x Iron Beams Asset Iron Beams
12 x Paving Stone Asset Paving Stone (Venetian)
10 x Safety Barrier Asset Safety Barriers
11 x Thermostat Asset Temperature Controller
Gives: 1,300 Experience sm and 18,000 Population Limits cap increase upon completion, then 1,300 Coin sm and 46 Experience sm every 5 hours and access to Delivering Luminescent Plants contract at the Bioluminescence Laboratory
Contract Cultivating Bioluminescent Bacteria Accept the Cultivating Bioluminescent Bacteria contract
Requires: Fauna Transformation Department
Costs: 5,250 Coin sm and 4 hours
Gives: 22,800 Coin sm and 220 Experience sm upon completion

Rewards:

Your hard work has not been in vain! As a reward, you're getting building materials. Use them to build the Photochemistry Center.

Stage 9 - Living Lamps[]

Everyone in Las Megas is looking forward to picking up living lamps for their houses! It's time to deliver luminescent plants to the city's stores.

Tasks:

Build the Photochemistry Center and deliver luminescent plants to stores across Las Megas.
Photochemistry Center L1 Build the Photochemistry Center
Costs:
14 x 3D Scanners Asset 3D Scanners (5 from Stage 8 above)
10 x Glass Asset Glass
12 x Hard Hat Asset Hard Hat
07 x Metal-Cutting Machine Asset Metal-Cutting Machine
12 x Rebar Asset Rebar
17 x Scaffolding Asset Scaffolding
13 x Scaffolding Cover Asset Scaffolding Cover
15 x Winch Asset Windlass
Gives: 1,400 Experience sm and 19,000 Population Limits cap increase upon completion, then 2,000 Coin sm and 65 Experience sm every 7 hours and access to Introducing Urban Bioluminescence contract at the Bioluminescence Laboratory
Contract Delivering Luminescent Plants Complete the Delivering Luminescent Plants contract
Requires: Luminescent Plants Nursery
Costs: 10,700 Coin sm and 6 hours
Gives: 46,400 Coin sm and 430 Experience sm upon completion

Rewards:

Great work! Hurry up with your next task and get a well-earned reward!
  • 640 Experience sm
  • 6,800 Coin sm

Stage 10 - Energy Savings[]

Living light can help cut electricity costs, so invite your friends to help you introduce bioluminescence into your urban environment.

Tasks:

Build the Bureau of Design and Urbanization to start introducing bioluminescence into your urban environment. And don’t forget to invite your friends while you’re at it!
Bureau of Design and Urbanization L1 Build the Bureau of Design and Urbanization
Costs:
10 x Express Elevator Asset Express Elevator
12 x Floodlight Asset Floodlight
17 x Light Table Asset Light Table
13 x Luminescent Lamps Asset Luminescent Lamps
11 x Multifunctional Monitor Asset Multi-Functional Monitor
05 x Searchlight Asset Searchlight
14 x Steel Cable Asset Steel Cables
08 x Surveillance Systems Asset Surveillance Systems
15 x T Square Asset T Square
Gives: 1,300 Experience sm and 20,000 Population Limits cap increase upon completion, then 2,900 Coin sm and 99 Experience sm every 11 hours
Contract Introducing Urban Bioluminescence Accept the Introducing Urban Bioluminescence contract
Requires: Photochemistry Center
Costs: 16,700 Coin sm and 8 hours
Gives: 72,700 Coin sm and 680 Experience sm upon completion

Rewards:

You developed a living light project for Las Megas, cut electricity usage, and earned the Power Supply Center as a reward. Congratulations!
  • 700 Experience sm
  • 8,000 Coin sm
  • Power Supply Center


Reward - Living Light[]

Power Supply Center

Power Supply Center
Requires:
  • Fixed Plot
Gives:


Achievement after building the Power Supply Center
Living Light Specialist

"You earned the Power Supply Center and the Living Light Specialist title. Share the news with your friends!"

  • 30,000 Coin sm
  • 1,000 Experience sm
  • 3 Megabucks sm

Trivia[]

  • Social Quantum's internal name for this quest is "Живое освещение" which translates to "Live lighting".
  • Social Quantum's ID for this quest is 10075741.

References[]

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