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Solar Farm Initial

The Solar Farm is a power supply structure located on the desert on the ocean side between the starting expansion zone and Heliport expansion zone. It was originally introduced on July 12, 2013.[1]

A total of 35 assets are needed to complete construction of the Solar Farm. This is equivalent to 35 Megabucks sm if one were to buy every asset instead of waiting to receive them from neighbors.
Solar Farm Artwork

Completion of the Solar Farm construction provides 1,000 Power sm and and access to purchase 4 adjacent Additional Modules, each of which gives an additional 1,100 Power sm when fully upgraded, for a total of 5,400 Power sm.

Related Buildings

Requirements

Quests and Achievements

Quests

Achievements

Solar Farm

Solar Farm
Requires Rewards
  • 35 Megabucks sm or 35 assets
  • 10 Water sm
  • Adds 10,000 Population Limits to the Population Cap (Total: 15,000 Population Limits)
  • Adds 1,000 Power sm resources
  • 750 Experience sm when the last asset is placed
  • Access to purchase up to 4 Additional Module foundations (below); each also requires purchase of a Production Laboratory at the Power Engineering Institute
Asset Image Amount Price Cost
Generator Spool Asset Generator Spool x 5 1 Megabucks sm 5 Megabucks sm
Weather Radar Asset Weather Radar x 10 1 Megabucks sm 10 Megabucks sm
Hygrograph Asset Hygrograph x 10 1 Megabucks sm 10 Megabucks sm
Stone Blocks Asset Stone Blocks x 10 1 Megabucks sm 10 Megabucks sm

Additional Modules

Additional Module Initial

Purchase of each Production Laboratory (up to 4) at the Power Engineering Institute allows purchase of an Additional Module Foundation at the Solar Farm, which can then be constructed to provide additional power.

Upgrading of each Production Laboratory to a Production Complex (up to 4) allows each Additional Module (Level 1) to be upgraded to an Additional Power Installation (Level 2).

In the iOS and Android version of the game, the player only has to purchase one Production Laboratory to be able to purchase all four Additional Module Foundations. In addition, the Production Laboratory does not need to be upgraded to a Production Complex in order to upgrade the Additional Modules (Level 1) to Additional Power Installations (Level 2).

Additional Module (Level 1)

Additional Module 1 L1.png Additional Module 2 L1.png
Additional Module 3 L1.png Additional Module 4 L1.png
Requires (each) Rewards (each)
  • Adds 5,000 Population Limits Population Cap (Total: 7,500 Population Limits) each
  • Adds 500 Power sm resources each
  • 800 Experience sm each when the last asset is placed


Asset Image Amount Price Cost
Bracket Asset Bracket x 5 1 Megabucks sm 5 Megabucks sm
Generator Spool Asset Generator Spool x 5 1 Megabucks sm 5 Megabucks sm
Insulation Asset Insulation x 5 1 Megabucks sm 5 Megabucks sm

Additional Power Installation (Level 2)

Additional Module 1 L2.png Additional Module 2 L2.png
Additional Module 3 L2.png Additional Module 4 L2.png
Requires (each) Rewards (each)
  • Adds 10,000 Population Limits Population Cap (Total: 17,500 Population Limits) each
  • Adds 600 Power sm resources (Total: 1,100 Power sm) each
  • 800 Experience sm each when the last asset is placed


Asset Image Amount Price Cost
Windlass Asset Windlass x 5 1 Megabucks sm 5 Megabucks sm
Access Control System Asset Access Control System x 5 1 Megabucks sm 5 Megabucks sm
Lubricant Asset Lubricant x 10 1 Megabucks sm 10 Megabucks sm

References

  1. SQ Forum: Update 07.12.2013

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